Sheffield: Inspector Piper Volume 9. Murder Mystery: Kidnap at the Manor


Sheffield Murder Mystery – Kidnap at the Manor

Duration – Approximately 1 – 1.5 hour

Start point: Sheffield City Hall, S1 2JA

Terrain: Mild – wheelchair and pram accessible.

Suitable for ages 8+

If there is a crash or fault with your phone you will be able to download the tour again, so don’t worry about it, however we recommend you do not close the internet page you are on whilst doing the walk, otherwise you will have to start from the beginning. Internet access needed.

On purchase you will receive a how to play guide, the answer sheet and the game itself.

We recommend the walk being purchased for groups of 4-5; as it makes for a better experience than with extremely big groups.

We definitely recommend taking notes on your way around, so bring a pen and pad or have a mobile device to take notes on.

PLEASE CHECK YOUR SPAM FOLDER ONCE PURCHASED for your confirmation email and your downloadable walk.

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Welcome to your Sheffield Murder Mystery.
Welcome to the tales of Inspector Piper. Chronicle 9: Kidnap at the Manor
Join Piper on this most serious of investigations.
A serious incident has just been declared at the Manor House, the home address of Lord and Lady Richards. It would appear that their youngest son, Hubert, had been kidnapped and a ransom demand had been made. Threats to kill Hubert have been made should they not follow the instructions given.
Time is ticking to get to the bottom of this quickly, before any harm comes to the child.

Before you begin your journey with Inspector Piper, there are some things you will need to know first.

To solve your mystery; you will have to follow Pipers journey across Sheffield to interview all the relevant suspects.

At each location you will have to solve a clue in order to open up the information you need to solve the crime.

You will have to self navigate across Sheffield in order to find your locations: so if Piper goes to the City Hall you will have to work your own way there in order to find your clue and work out your evidence. The locations you choose to go will be in a (relatively) ordered fashion….so as long as you don’t go and chase a dead lead.

At each page you will get some information from an individual or suspect; and although these will be brought together at the end we do recommend taking a pen and paper with you to make notes to help you on your quest.

If you still are feeling stuck getting towards the end there are hints you can call on in order to give you a little extra nudge before you come up with your decision. You can go back and forward in between pages (previous and next button) however do try not to close the page as you will have to restart from the beginning.

Hints will be prompted when they are available; and they are worth taking as they may provide you will some extra information that will lead you to solve this heinous crime.

When  you make your final guess; that is the end of it. Once you press complete you will be taken through to the results page….and only then will you work out if you have the brain power of Holmes or the critical thinking of a gnat.